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 Update 17.7a 21 September 2015 22:43 AM (UTC+01:00)

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Nordahl

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Posts : 2531

PostSubject: Update 17.7a 21 September 2015 22:43 AM (UTC+01:00)    Mon 21 Sep - 22:40

Next Update Progress

Adapt Old script of Items for the new menu:
[100%] Drink, Food, Medical, Material, Ressource, Melee Weapons, Ammo, Handgun, Primary Weapons.

MAJOR OPTIMISATION:
[100%] New storage system inventory information.


AMMO ENTITY OPTIMISATION:
[100%] When players die the Ammunitions dropped is concentrated in a single entity in its class. Lightened of -25 functions.
[100%] Ammunition boxes is not a fixed value. This will create a storage. This avoids Droper several magazines on the ground when you do not have the sufficient amount to drop a full box.

New system of Interaction:
[100%] Script of dynamic Interface
[100%] Skin

Glitch Fixed:
[100%] Note stuck in your inventory.
[100%] Stamina as low as a negative value with melee weapons.

Error Lua fixed:2109
 
Code:
gamemodes/zworld/gamemode/cl_init.lua:4419: Tried to use invalid object (type Panel) (Object was NULL or not of the right type)
 1. SetParent - [C]:-1
  2. unknown - gamemodes/zworld/gamemode/cl_init.lua:4419
   3. unknown - lua/includes/modules/concommand.lua:54

[ERROR] gamemodes/zworld/gamemode/cl_init2.lua:4419: Tried to use
Code:
invalid object (type Panel) (Object was NULL or not of the right type)
  1. SetParent - [C]:-1
   2. unknown - gamemodes/zworld/gamemode/cl_init2.lua:4419
    3. unknown - lua/includes/modules/concommand.lua:54


Code:
[ERROR] gamemodes/zworld/gamemode/cl_furniture.lua:469: attempt to compare number with nil
  1. unknown - gamemodes/zworld/gamemode/cl_furniture.lua:469
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Update 17.7a 21 September 2015 22:43 AM (UTC+01:00)
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